| add_selector(const std::string &name, bool values, bool gradients, bool hessians, bool cell, bool bdry, bool face) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
| add_update_flags(const UpdateFlags flags, bool cell=true, bool bdry=true, bool face=true, bool ngbr=true) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
| app | AppFrame::LocalResidual< dim > | private |
| assemble(const InfoObjects::DoFInfo< dim > &info) | MeshWorker::Assembler::ResidualLocalBlocksToGlobalBlocks< double > | |
| assemble(const InfoObjects::DoFInfo< dim > &info1, const InfoObjects::DoFInfo< dim > &info2) | MeshWorker::Assembler::ResidualLocalBlocksToGlobalBlocks< double > | |
| bdry(const typename DoFApplication< dim >::FaceInfo &face) | AppFrame::LocalResidual< dim > | |
| MeshWorker::WorkerObjects::IntegrationWorker::bdry(const InfoObjects::DoFInfo< dim > &face) | MeshWorker::WorkerObjects::LocalWorker< dim > | |
| bdry_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| bdry_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| bdry_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| boundary_fluxes | MeshWorker::WorkerObjects::LocalWorker< dim > | |
| cell(const typename DoFApplication< dim >::CellInfo &cell) | AppFrame::LocalResidual< dim > | |
| MeshWorker::WorkerObjects::IntegrationWorker::cell(const InfoObjects::DoFInfo< dim > &cell) | MeshWorker::WorkerObjects::LocalWorker< dim > | |
| cell_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| cell_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| cell_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| face(const typename DoFApplication< dim >::FaceInfo &face1, const typename DoFApplication< dim >::FaceInfo &face2) | AppFrame::LocalResidual< dim > | |
| MeshWorker::WorkerObjects::IntegrationWorker::face(const InfoObjects::DoFInfo< dim > &face1, const InfoObjects::DoFInfo< dim > &face2) | MeshWorker::WorkerObjects::LocalWorker< dim > | |
| face_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| face_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| face_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| initialize(DoFApplication< dim > *a, const MeshWorker::BlockInfo &bi, FEVectors &m) | AppFrame::LocalResidual< dim > | inline |
| ResidualLocalBlocksToGlobalBlocks< double >::initialize(const BlockInfo &block_info, FEVectors &residuals) | MeshWorker::Assembler::ResidualLocalBlocksToGlobalBlocks< double > | |
| initialize_gauss_quadrature(unsigned int n_cell_points, unsigned int n_bdry_points, unsigned int n_face_points) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
| initialize_selectors(const VectorSelector &cs, const VectorSelector &bs, const VectorSelector &fs) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
| IntegrationWorker() | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline |
| interior_fluxes | MeshWorker::WorkerObjects::LocalWorker< dim > | |
| LocalWorker() | MeshWorker::WorkerObjects::LocalWorker< dim > | inline |
| ngbr_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > | |
| R1 | MeshWorker::Assembler::ResidualLocalBlocksToGlobalBlocks< double > | |
| R2 | MeshWorker::Assembler::ResidualLocalBlocksToGlobalBlocks< double > | |