| add_selector(const std::string &name, bool values, bool gradients, bool hessians, bool cell, bool bdry, bool face) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline | 
  | add_update_flags(const UpdateFlags flags, bool cell=true, bool bdry=true, bool face=true, bool ngbr=true) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline | 
  | app | AppFrame::LocalEstimate< dim > | private | 
  | assemble(const InfoObjects::DoFInfo< dim > &info) | MeshWorker::Assembler::CellsAndFaces< double > |  | 
  | assemble(const InfoObjects::DoFInfo< dim > &info1, const InfoObjects::DoFInfo< dim > &info2) | MeshWorker::Assembler::CellsAndFaces< double > |  | 
  | bdry(const typename DoFApplication< dim >::FaceInfo &face) | AppFrame::LocalEstimate< dim > |  | 
  | MeshWorker::WorkerObjects::IntegrationWorker::bdry(const InfoObjects::DoFInfo< dim > &face) | MeshWorker::WorkerObjects::LocalWorker< dim > |  | 
  | bdry_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | bdry_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | bdry_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | boundary_fluxes | MeshWorker::WorkerObjects::LocalWorker< dim > |  | 
  | cell(const typename DoFApplication< dim >::CellInfo &cell) | AppFrame::LocalEstimate< dim > |  | 
  | MeshWorker::WorkerObjects::IntegrationWorker::cell(const InfoObjects::DoFInfo< dim > &cell) | MeshWorker::WorkerObjects::LocalWorker< dim > |  | 
  | cell_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | cell_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | cell_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | face(const typename DoFApplication< dim >::FaceInfo &face1, const typename DoFApplication< dim >::FaceInfo &face2) | AppFrame::LocalEstimate< dim > |  | 
  | MeshWorker::WorkerObjects::IntegrationWorker::face(const InfoObjects::DoFInfo< dim > &face1, const InfoObjects::DoFInfo< dim > &face2) | MeshWorker::WorkerObjects::LocalWorker< dim > |  | 
  | face_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | face_quadrature | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | face_selector | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | initialize(DoFApplication< dim > *a, const MeshWorker::BlockInfo &, FEVectors &m) | AppFrame::LocalEstimate< dim > | inline | 
  | CellsAndFaces< double >::initialize(FEVectors &residuals, bool separate_faces=true) | MeshWorker::Assembler::CellsAndFaces< double > |  | 
  | initialize_gauss_quadrature(unsigned int n_cell_points, unsigned int n_bdry_points, unsigned int n_face_points) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline | 
  | initialize_selectors(const VectorSelector &cs, const VectorSelector &bs, const VectorSelector &fs) | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline | 
  | IntegrationWorker() | MeshWorker::WorkerObjects::IntegrationWorker< dim > | inline | 
  | interior_fluxes | MeshWorker::WorkerObjects::LocalWorker< dim > |  | 
  | J1 | MeshWorker::Assembler::CellsAndFaces< double > |  | 
  | J2 | MeshWorker::Assembler::CellsAndFaces< double > |  | 
  | LocalWorker() | MeshWorker::WorkerObjects::LocalWorker< dim > | inline | 
  | ngbr_flags | MeshWorker::WorkerObjects::IntegrationWorker< dim > |  | 
  | operator()(unsigned int i) const | MeshWorker::Assembler::CellsAndFaces< double > |  |